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Origins and Archetypes:

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Origins:

Knights - Beings of resistance, highly capable of being the frontline of any army.

Rogue - Beings of haste, obtaining speeds faster than the blink of an eye.

Ranger - Beings of range, taking out enemies from a far with precision.

Striker - Beings of experience, strategically planning out their plans on the battlefield.

Mage - Beings of affinity, destroying armies and kingdoms with their hexes.

Support - Beings of morale, blessing those whom seek guidance and answers. 

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Knights:

Damage:

- Warrior = +5 Strength | +5 Durability | +2 Physical/Magical Defense | -10 Speed | Unlocks 'Yell' Ability: Increases all stats by +1.

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- Paladin = +10 Strength | +10 Durability | +3 Physical/Magical Defense | -8 Speed | Upgrades 'Yell' to 'Roar': Increases all stats by +3.

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- Justicar = +17 Strength | +12 Durability | +4 Physical/Magical Defense | -5 Speed | Upgrades 'Roar' to 'Rally': Increases all of you and your party's stats by +5.

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- Paragon = +25 Strength | +15 Durability | +5 Physical/Magical Defense | -2 Speed | Unlocks 'Smite' Ability: Calls down a beam of Pure Energy, Smiting foes [150% Strength].

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- Hero = Chosen by the Kingdom as it's sole Protector, Helper, and Savior. +35 Strength | +16 Durability | +5 Physical/Magical Defense | +2 Speed | Upgrades 'Smite' to 'Divine Judgement': Calls down a beam of Pure Light and Energy, Decimating foes [250% Strength].

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Tank:

- Vanguard = + 1 Strength | +5 Durability | +5 Physical/Magical Defense | -10 Speed | Unlocks 'Charm' Ability: Makes nearby beings attack the user.

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- Guardian = +2 Strength | +12 Durability | +10 Physical/Magical Defense | -6 Speed | Upgrades 'Charm' to 'Taunt': Makes nearby beings attack the user and become slowed.

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- Juggernaut = +3 Strength | +15 Durability | +15 Physical/Magical Defense | -4 Speed | Unlocks 'Spikes' Ability: Deals 15% of the Damage taken back to the attacker.

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- Templar = +4 Strength | +18 Durability | +20 Physical/Magical Defense | -2 Speed | Upgrades 'Spikes' to 'Thorns': Deals 25% of the Damage taken back to the attacker.

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- Aegis = +5 Strength | +25 Durability | +35 Physical/Magical Defense | Unlocks 'Light Guide' Ability: Increases Durability and Defense Stats of all party members by +15.

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Rogue:

Fast:

- Thief = +1 Strength | +5 Speed | +2 Attack Speed | +2 Recovery | +2 Luck | +2 Vision | Unlocks 'Agile' Ability: Increases Speed/Attack Speed Stats by +5.

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- Assassin = +2 Strength | +10 Speed | +5 Attack Speed | +3 Recovery | +3 Luck | +3 Vision |​ Upgrades 'Agile' to 'Quick Step': Increases Speed/Attack Speed Stats by +10.

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- Phantom = +3 Strength | +15 Speed | +8 Attack Speed | +4 Recovery | +4 Luck | +4 Vision |

 Unlocks 'Dark Lotus' Ability: Gain +5 Strength and +2 Vision in the Darkness/Shadows.

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- NightBlade = +4 Strength | +20 Speed | +10 Attack Speed | +5 Recovery +5 Luck | +5 Vision | Upgrades 'Dark Lotus' to 'Dark Pact': Gain +10 Speed, + 6 Strength, +3 Vision, and +1 Recovery.

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- ShadowDancer = +8 Strength | +35 Speed | +15 Attack Speed | +8 Recovery | +10 Luck | +8 Vision | Upgrade 'Quick Step' to 'Shadow Step': Increases Speed/Attack Speed Stats by +18 and Luck by +5.

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Attacks:

- Monk = +2 Strength | +2 Speed | +3 Attack Speed | +8 Stamina | +3 Recovery | +3 Mana Regen | Unlocks 'Combo' Ability: Each attack after the first within 5 seconds grants +1 Strength (max +25).

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- Barbarian = +3 Strength | +4 Speed | +8 Attack Speed | +10 Stamina | +6 Recovery | +4 Mana Regen | Unlocks 'Sturdy Defense' Ability: For every 1 Stat in Physical/Magical Defense, gain +1 Attack Speed, gain +5 Physical/Magical Defense.

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- Berserker = +5 Strength | +6 Speed | +15 Attack Speed | +12 Stamina | +10 Recovery | +5 Mana Regen | Upgrades 'Combo' to 'Combo-Breaker': Each attack after the first within 5 seconds grants +1 Strength and +1 Attack Speed (max +50 each).

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- Duelist = +7 Strength | +8 Speed | +20 Attack Speed | +15 Stamina | +15 Recover | +6 Mana Regen | Upgrades 'Sturdy Defense' to 'Unstoppable Force': For every 1 Stat in Physical/Magical Defense, gain +2 Attack Speed and +1 Speed, gain +10 Physical/Magical Defense.

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- Warborn = +10 Strength | +12 Speed | +35 Attack Speed | +25 Stamina | +25 Recovery | +8 Mana Regen | Upgrades 'Combo-Breaker' to 'Unlimited Power': Each attack after the first within 5 seconds grants +2 Strength, +2 Attack Speed, +1 Speed, +1 Recovery, and +1 Physical/Magical Defense (no limit).

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Ranger:

Ranged:

- Bowman = +2 Speed | +2 Stamina | +2 Attack Speed | +2 Vision | +1 Luck | Unlocks 'Quickshot' Passive: Gain +12 Attack Speed after first shot for 30 seconds.

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- Sniper = +3 Speed | +4 Stamina | +5 Attack Speed | +4 Vision | +2 Luck | Unlocks 'Charge' Ability: Each second the projectile is 'charged', gain +1 Vision and +1 Luck.

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- Hawkeye = +4 Speed | +6 Stamina | +8 Attack Speed | +6 Vision | +3 Luck | Upgrades 'Fast-Draw' to 'Quickshot': Gain +25 Attack Speed after first shot for 45 seconds.

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- Channeler = +5 Speed | +8 Stamina | +10 Attack Speed | +10 Vision | +5 Luck | Upgrades 'Charge' to 'Piercing Gale': Each second the projectile is 'charged', gain +2 Vision and +2 Luck, gain +10 Vision and +10 Luck.

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- Wind Striker = +8 Speed | +12 Stamina | +15 Attack Speed | +18 Vision | +10 Luck | Unlocks 'Wrath of the Storm' Ability: Charge up a projectile that creates a small area that grants Stats to everyone inside (+5 Strength | +15 Speed | +15 Attack Speed | +25 Vision | +25 Recovery | +25 Mana Regen | +25 Luck).

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Gunner:

- Gunman = +1 Speed | +10 Stamina | +5 Vision | +8 Recovery | Unlocks 'Faraway' Passive: Gain +2 Strength each meter from the target (max 50 at point-blank).

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- Blaster = +2 speed | +15 Stamina | +10 Vision | +12 Recovery | Unlocks 'Remade' Passive: For every +1 Strength gain +1 Speed, gain +5 Strength.

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- SharpShooter = +3 Speed | +20 Stamina | +15 Vision | +16 Recovery | Unlocks 'Behind Lines' Passive: You make no sound and gain +5 Speed when not firing Weapon.

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- Repeater = +4 Speed | +25 Stamina | +20 Vision | +20 Recovery | Upgrades 'Behind Lines' to 'Undercover': You make no sound and gain +15 Speed and +5 Recovery when not firing Weapon.

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- RailGunner = +5 Speed | +40 Stamina | +30 Vision | +30 Recovery | Upgrades 'Remade' to 'Revalued': For every +1 Strength gain +2 Speed and +1 Recovery, gain +10 Strength and +5 Vision.​

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Striker:

Taming:

- Tamer = +5 Speed | +5 Vision | +5 Luck | +2 Physical/Magical Defense | Unlocks 'Best Friends' Passive: Your 'Main' Tame has +5 Strength and +5 Speed.

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- Caller = +7 Speed | +7 Vision | +7 Luck | +3 Physical/Magical Defense | Unlocks 'Evolution' Passive: Your Tames/Contracts gain +1 Strength, +1 Speed, +1 Recovery, and +1 Physical/Magical Defense per Tame/Contract you have, gain +2 Speed and +2 Luck.

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- Contracter = +9 Speed | +9 Vision | +9 Luck | +4 Physical/Magical Defense | Upgrades 'Best Friends' to 'True Companions': Your 'Main' Tame has +15 Strength and +10 Speed.

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- Wildborn = +12 Speed | +12 Vision | +12 Luck | +5 Physical/Magical Defense | Upgrades 'Evolution' to Bounded Fate': Your Tames/Contracts gain +2 Strength, +2 Speed, +2 Recovery, and +2 Physical/Magical Defense per Tame/Contract you have, gain +4 Speed and +4 Luck.

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- Totem = +18 Speed | +18 Vision | +18 Luck | +8 Physical/Magical Defense | Unlocks 'Guiding Leader' Passive: You and your Tames/Contracts gain +3 Strength and +3 Speed per +1 Physical/Magical Defense you have, gain +15 Physical/Magical Defense.

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Tinker:

- Trapper = +1 Durability | +15 Vision | +15 Luck | Unlocks 'Camouflage' Ability: Can go nearly invisible when standing still and for 3 seconds after moving, gain +3 Speed.

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- Binder = +3 Durability | +20 Vision | +20 Luck | Unlocks 'Stealth Hunter' Passive: When Camouflaged, gain +5 Vision and +10 Speed.

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- NetWeaver = +5 Durability | +25 Vision | +25 Luck | Unlocks 'Schemer' Ability: Any Traps you create naturally 'charm' nearby Beasts and Animals, gain +10 Speed.

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- Scavenger = +8 Durability | +30 Vision | +30 Luck | Unlocks 'Strong Scent' Passive: Always can find your target if within a 1 mile radius.

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- Architect = +12 Durability | +50 Vision | +50 Luck | Unlocks 'Double-Time' Passive: Drops and Materials from Beasts, Animals, and Dungeons drop 2x more than normal, including Special Boss Loot, gain +10 Speed and +10 Luck.

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Mage:

​Magical:

- Wizard = +1 Attack Speed | +1 Vision | +10 Magic Power | +10 Mana Regen | Unlocks 'Mana-Share' Ability: Can share 10% current Mana with a nearby being.

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- Arcanist = +2 Attack Speed | +2 Vision | +15 Magic Power | +15 Mana Regen | Unlocks 'One-Chance' Ability: Can use all Mana left to give +1 Magic Power per 1% Mana left (max 50%).

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- SpellWeaver = +3 Attack Speed | +3 Vision | +20 Magic Power | +20 Mana Regen | Upgrades 'One-Chance' to 'Final-Cast': Can use all Mana left to give +2 Magic Power per 1% Mana left (max 75%).

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- Archmage = +4 Attack Speed | +4 Vision | +30 Magic Power | +30 Mana Regen | Upgrades 'Final-Cast' to 'World-Shaker': Can use all Mana left to give +3 Magic Power per 1% Mana left (max 100%).
 

- Elementalist = +5 Attack Speed | +5 Vision | +45 Magic Power | +45 Mana Regen | Unlocks 'Arcanic Bolt' Ability: Fire a Bolt of Pure Magic Power, piercing through everything in its path until it explodes at the end of its path, (Path Dmg: 250% Magic Power, Explode Dmg: 300% Magic Power).

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Mystical:

- Sorcerer = +2 Attack Speed | +5 Magic Power | +5 Mana Regen | +5 Physical/Magical Defense | Unlocks 'Chaos-Orb' Ability: Summon an Orb that allows to be infused with 1 Hex Type before being sent in any direction of your choosing, exploding on its first impact with anything.

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- Mancier = +4 Attack Speed | +10 Magic Power | +10 Mana Regen | +10 Physical/Magical Defense | Unlocks 'Scale-Cloak' Ability: Gain +15 Physical/Magical Defense and deflect 10% of Hex damage back to the caster.

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- Warlock = +6 Attack Speed | +15 Magic Power | +15 Mana Regen | +15 Physical/Magical Defense | Unlocks 'Magical Evolution' Ability: Go into a 'supreme' form, gaining Double your current Magic Power, +5 Attack Speed, +10 Vision, and Hexes no longer use Mana, for 15 seconds.

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- Astralist = +10 Attack Speed | +22 Magic Power | +22 Mana Regen | +20 Physical/Magical Defense | Unlocks 'Hex-Stability' Passive: For every being, animal, beast, or living thing around you within 50 meters, gain +2 Mana Regen.

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- VoidSeeker = +15 Attack Speed | +30 Magic Power | +30 Mana Regen | +35 Physical/Magical Defense | Upgrades 'Magical Evolution' to 'Eldritch Ascension': Go into a 'supreme-being' form, gaining Triple your current Magic Power, +15 Attack Speed, +25 Vision, and Hexes no longer use Mana for 1 minute.

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Support:

Healer:

- Cleric = +5 Durability | +5 Vision | +5 Mana Regen | Unlocks 'Mana-Bubble' Ability: Cast a completed Barrier around a being for 10 seconds, blocking all damage and healing the being for 10% of the damage the barrier takes.

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- Oracle = +6 Durability | +6 Vision | +15 Mana Regen | Unlocks 'Runic-Chains' Ability: Chain the being of your choosing for 5 seconds, restricting all movements and stopping all of their Mana Regen for the duration.

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- Saint = +7 Durability | +7 Vision | +25 Mana Regen | Unlocks 'Redemption' Ability: Revive a fallen being within 2 minutes of their death.

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- Seraph = +8 Durability | +8 Vision | +35 Mana Regen | Unlocks 'Angel's-Domain' Ability: Surrender all movement to release an outburst for 2 minutes of Healing in a large area, 'Redemption' can be casted infinitely over the duration to beings within the domain.

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- Luminary = +10 Durability | +10 Vision | +65 Mana Regen | Unlocks 'Divine-Awakening' Passive: Each defeated being is turned into a 'Grace', once 5 Graces are obtained, unleash a large AOE wave of Light, destroying all monsters, animals, and beasts, healing/reviving all allies, and making 'Mana-Bubble' shield all allies for 25 seconds, increasing the 10% heal to 25%, gain +25 Mana Regen.

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Bard:

- Bard = +5 Speed | +5 Attack Speed | +2 Mana Regen | Unlocks 'Influence' Passive: For every +1 Luck you have, you grant +2 Stamina and +2 Recovery to beings within a 10 meter radius around you, gain +5 Luck.

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- Exorcist = +7 Speed | +7 Attack Speed | +4 Mana Regen | Unlocks 'Encourage' Passive: For every +1 Vision you have, you grant immunity to Crowd Control effects and +2 Speed to beings within a 10 meter radius around you, gain +5 Vision.

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- Enchanter = +9 Speed | +9 Attack Speed | +6 Mana Regen | 'Unlocks 'Inspire' Passive: For every +1 Speed you have, you grant +2 Physical/Magical Defense and +2 Durability to beings within a 10 meter radius around you, gain +5 Magic Power.

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- Psychic = +12 Speed | +12 Attack Speed | +10 Mana Regen |  Unlocks 'Connected-Minds' Ability: Broadcast messages into the minds of beings within a10 meter radius around you and communicate with other Psychics wherever (pact must be formed).

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- FateCrafter = +20 Speed | +20 Attack Speed | +15 Mana Regen | Unlocks 'The-Starborn' Passive: Increase the 10 meter radius on all Passives to 30 meters, gain +15 Luck, +15 Vision, +15 Speed and for every +1 Mana Regen grant +2 Magic Power and +2 Strength to beings in the 30 meter radius around you, and all 'grants' are given to you as well.

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Mastery:

- Blade Dancer = +30 Speed | +45 Attack Speed | +20 Stamina | +25 Vision | +25 Recovery | +20 Luck | Unlocks 'Impenetrable-Fortress' Ability: Hover your blades around you, creating a 'barrier' blocking most physical/magical attacks and gain +25 Durability, +25 Physical/Magical Defense, and +15 Strength when used and for 5 seconds after disabling it. All attacks and movements can be used during this ability. After the 5 seconds are up, gain the option to enter the 'Exiled-Justice'. Granting you +70 Speed, +1 Stamina, and +1 Luck per +1 Attack Speed you have. Gain +45 Attack Speed.

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- SpellBlade = +40 Strength | +20 Speed | +15 Attack Speed | +10 Stamina | +10 Vision | +35 Magic Power | +20 Mana Regen | Unlocks 'Master-of-the-Elements' Ability: You can infuse up to 3 different Hex Types into your blade to enhance it's usage and powers, for each Hex Type infused into the blade gain +10 Strength, +5 Speed, and +8 Magic Power. You can choose to 'Mix' the 3 Hexes into an 'Unstable-Spell'. Doing so will give you the option for 5 seconds to enter the 'Purgatory' state, granting +40 Strength, +40 Speed, +40 Magic Power, and +40 Physical/Magical Defense.

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- SkyBrander = +5 Strength | +10 Speed | +10 Attack Speed | +5 Recovery | +40 Vision | +10 Magic Power | +10 Mana Regen | Unlocks 'Wrath-of-Havoc' Ability: A projectile forms in front of you, going in the direction you want before unleashing a volley of 200 small beams, having 3 effects 'Explode' exploding when coming in contact, 'Pierce' dealing damage to all in a line and through structures, and 'Empower' which grants allies +25 Speed and +25 Attack Speed. One arrow will always hit you with 'Empower', granting you the choice for 10 seconds to enter the 'Energy-Conversion' state. Enter a 'Pure Energy' state, granting you +35 Speed, +35 Attack Speed, +40 Recovery, +40 Vision, +20 Magic Power, and +20 Mana Regen, and for every +1 Vision you have, gain +2 Luck. 

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- StarPiercer = +25 Attack Speed | +25 Vision | +35 Magic Power | +35 Mana Regen | +15 Luck | Unlocks 'Moonlight-Beam' Ability: Charge up from 5-120 seconds, with each second granting +2 Strength and +2 Magic Power, and when casted, fire a 'Beam' that decimates anything in its path. After, gain +25 Mana Regen but lose all Stamina, Strength and Magic Power extra Stats, and current Mana. The 'Beam' can be infused with 1 Hex Type. Gain +25 Durability, +25 Physical/Magical Defense, and +25 Vision when casting. After the Beam finishes casting and for 45 seconds, gain the option to enter 'Moonlight's-Form' gaining a special Armor granting +75 Physical/Magical Defense and a special Grimoire weapon while granting +90 Attack Speed and +90 Magic Power.

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- RiftWalker = +55 Magic Power | +55 Mana Regen | Unlocks 'Celestial-Monolith' Ability: Erupt a 'Pillar' from the ground, creating a large 50 meter radius around it, 'enhancing' ally beings within it +50 Strength, +50 Attack Speed, +50 Recovery, +50 Magic Power, +50 Mana Regen, +50 Physical/Magical Defense, and Heal every 5 seconds. And, dealing waves of damage every 5 seconds to non-allies (50% Magic Power dmg). You cannot move during the cast and do not gain the Stats from the Pillar, but gain +50 Durability, +50 Recover, +50 Mana Regen, and +50 Physical/Magical Defense until its disabled. After the Ability finishes and for 45 seconds, gain the option to enter 'Celestial-Vitality' gaining +200 Magic Power and keep the Ability's Stats.

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