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Full List

Note: We recommend checking out         first to understand what all of this is about.

Capacities are a 'skill' that most beings have, if not all. 

Capacities can be large and powerful, small and weak, or a mix both.

Capacities support the infrastructure of the universe by even giving the weak a chance at becoming something and being cemented in the Hall of History.​ 

Capacities do not use Mana and most don't have a cooldown, but usually consume a decent amount of Stamina and cause immense exhaustion at higher Tiers.

Most Capacities grant Stats while the rest give special Skills only to those who have the 'Powers'.

All Capacities have 3 Tiers, getting stronger with each Level, which is obtained by completing their 'Exp-Bar', which can only be raised by completing certain Dungeons, killing a certain amount of living things, or paying the Guild vast amounts of money to perform a 'Ritual'.

There's 4 Core Capacities that you will find atleast 1 in every being.

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The Core Four Capacities of Nova Terra:

Flight:

Tier 1 - 50% of Speed

Tier 2 - 100% of Speed

Tier 3 - 150% of Speed

Cheat - 250% of Speed

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Durability:

Tier 1 - +10 Durability

Tier 2 - +15 Durability

Tier 3 - +25 Durability

Cheat - +100 Durability

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Strength:

Tier 1 - +15 Strength

Tier 2 - +30 Strength

Tier 3 - +50 Strength

Cheat - +210 Strength

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Speed:

Tier 1 - +25 Speed

Tier 2 - +35 Speed

Tier 3 - +50 Speed

Cheat - +130 Speed

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Link:

Link shares Hexes with other beings, through a 'Tether' that can be seen and is harmful to the touch due to being pure 'Hex Energy'. If the Tether is broken by an outside source, the being that is 'shared' loses the effects, then both beings lose 100% of their Mana.

Tier 1 - 1 Hex

Tier 2 - 2 Hexes

Tier 3 - 3 Hexes

Cheat - 5 Hexes and lose 50% current Mana

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Upload:

Upload allows a being to give another being a Hex type but they lose it in the process, lose the ability to gain it again, have a 50% chance of it failing (which makes both beings lose the Hex), and requires 50% Mana and 50% Stamina.

Tier 1 - 35% Failing, 35% Mana/Stamina

Tier 2 - 20% Failing, 20% Mana/Stamina

Tier 3 - 5% Failing, 5% Mana/Stamina

Cheat - 0% Failing, 0% Mana/Stamina, Both users keep Hex

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Steal:

Steal allows beings to gain Capacity, Hexes, and Stats by either Killing, Eating, Tethering with other beings.

Tier 1 - 1 Capacity, Hex, +1 Stat per being

Tier 2 - 2 Capacities, Hexes, +2 Stats per being

Tier 3 - 3 Capacities, Hexes, +5 Stats per being
Cheat - 5 Capacities, Hexes, +12 Stats per being

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Boost:

Boost allows the user to gain an increase in Speed, Durability, and Strength for a small amount of time.

Tier 1 - +10 Speed, +8 Durability, +10 Strength, 5 minutes

Tier 2 - +15 Speed, +10 Durability, +15 Strength, 8 minutes

Tier 3 - +25 Speed, +22 Durability, +25 Strength, 15 minutes

Cheat - +40 Speed, +35 Durability, +40 Strength, 30 minutes


Rage:

Rage allows the user to gain a massive increase in Speed, Durability, Strength, and Stats for an amount of time, but lose control of yourself and comes with the side effect of anger-issues.

Tier 1 - +20 Speed, +18 Durability, +20 Strength, +5 all other Stats, 5 minutes

Tier 2 - +45 Speed, +25 Durability, +45 Strength, +10 all other Stats, 10 minutes

Tier 3 - +60 Speed, +50 Durability, +60 Strength, +25 all other Stats, 20 minutes

Cheat - +100 Speed, +75 Durability, +100 Strength, +50 all other Stats, 45 minutes


Power-Up:

Power-Up allows the user to gain a small increase in Speed, Durability, Strength, and Mana-Cost Reduction on Casts for a large amount of time.

Tier 1 - +3 Speed, +1 Durability, +3 Strength, -10% Mana-Cost, 10 minutes

Tier 2 - +5 Speed, +3 Durability, +5 Strength, -15% Mana-Cost, 30 minutes

Tier 3 - +10 Speed, +5 Durability, +10 Strength, -25% Mana-Cost, 1 hour

Cheat - +20 Speed, +10 Durability, +20 Strength, -50% Mana-Cost, 12 hours

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Overload:

Overload 'Levels-up' Capacities of the user's choice to Tier 3.

Tier 1 - 2 Capacities

Tier 2 - 4 Capacities

Tier 3 - 7 Capacities

Cheat - All Capacities (except Cheat)​

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Endurable:

Endurable grants the user increased Speed, Stamina, and Recovery and extra Vision when at full running/attack speed.

Tier 1 - +12 Speed, +10 Stamina, +15 Recovery, +10 Vision at max

Tier 2 - +20 Speed, +15 Stamina, +25 Recovery, +15 Vision at max

Tier 3 - +35 Speed, +25 Stamina, +40 Recovery, +25 Vision at max

Cheat - +60 Speed, +50 Stamina, +75 Recovery, +50 Vision at max

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Portal:

Portal allows the user to create a portal for them and others for a short period of time to a place they've visited before.

Tier 1 - Lasts 30 seconds

Tier 2 - Lasts 2 minutes

Tier 3 - Lasts 5 minutes

Cheat - Lasts 1 hour

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Jump:

Jump allows the user to jump higher/further by 25% and gain extra Jump power scaling with Strength, create 'platforms' to jump off of (lasts for 5 seconds once contact is made), and to create a shockwave after each jump (scaling with MP).

Tier 1 - 25% Str Jump, +10 Strength, +10% MP shockwave

Tier 2 - 50% Str Jump, +25 Strength, +15% MP shockwave

Tier 3 - 80% Str Jump, +50 Strength, +25% MP shockwave

Cheat - 150% Str Jump, +90 Strength, +45% MP shockwave

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Zoom:

Zoom grants the user Vision, ability to see in the dark, and the ability to hear through walls.

Tier 1 - +25 Vision
Tier 2 - +50 Vision

Tier 3 - +80 Vision

Cheat - +150 Vision

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Zone:

Zone users can create a 10 meter radius around them which allows Capacities to flow through and to beings within the radius, granting them that Capacity until the Zone is destroyed.

Tier 1 - 1 Capacity

Tier 2 - 2 Capacities

Tier 3 - 3 Capacities

Cheat - 5 Capacities

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Barrier:

Users can put up a 5 meter Barrier up around them and others that protects against all Magical and Physical attacks until the 'Damage Threshold' is reached, which then it will be destroyed.

Tier 1 - Threshold = 25% of Physical/Magical Defense

Tier 2 - Threshold = 45% of Physical/Magical Defense

Tier 3 - Threshold = 65% of Physical/Magical Defense and 10% Durability

Cheat - Threshold = 90% of Physical/Magical Defense and 25% Durability

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Regen:

Regen allows the users to heal damage they take over a small period of time, this cannot heal fatal injuries or high-leveled curses, and grants Durability.

Tier 1 - +10 Durability

Tier 2 - +15 Durability

Tier 3 - +25 Durability

Cheat - +45 Durability

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Enhance:

Enhance allows the user to reach the 'Cheat' Level on Capacities for 5 minutes but after, lose some of your current Mana and Stamina, set Speed Stat to 1 for some time, and cannot use Flight (if acquired) for the duration of the 'Punishment'. (Cannot use 'Enhance' on itself or 'Enhance')

Tier 1 - 1 Capacity, 50% Mana/Stamina

Tier 2 - 2 Capacities, 40% Mana/Stamina

Tier 3 - 3 Capacities, 25% Mana/Stamina

Cheat - 5 Capacities, 5% Mana/Stamina

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​Manapulation:

Manapulation grants the user Mana Regen and a bigger Mana-Pool.

Tier 1 - +25 Mana Regen, 25% more Mana

Tier 2 - +45 Mana Regen, 40% more Mana

Tier 3 - +70 Mana Regen, 75% more Mana

Cheat - +100 Mana Regen, 125% more Mana

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Leveler:

Leveler users can 'Level-Up' their Capacities, Hexes, and Curios 50% faster, and can reach 'Cheat' Tier on Capacities of their choosing (still have to level up each Tier normally).

Tier 1 - 1 Capacity

Tier 2 - 2 Capacities

Tier 3 - 3 Capacities

Cheat - 100% total Leveling speed

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Arcanium Maximum:​

Arcanium Maximum 'Arcax' have no Mana but their Hexes don't require any Mana, Arcax also gives the user a longer lifespan no matter the Species, increased Luck, and has the 4 Main Hexes at birth.

Tier 1 - +25 Luck

Tier 2 - +50 Luck

Tier 3 - +90 Luck

Cheat - +150 Luck

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Cheat:

Cheat users can push their Capacities past the Tier-3 Level on Capacities of their choice, but reset all their Stats every-time they 'Cheat' a Capacity, Cheat users only obtain Cheat if they reach the 100~Stat Threshold on all of their Stats each time.

Tier 1 - 2 Capacities

Tier 2 - 4 Capacities

Tier 3 - 6 Capacities

Cheat - All Capacities to Tier 3 but can never 'Cheat' again

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