
Full List
Note: We recommend checking out first to understand what all of this is about.
Capacities are a 'skill' that most beings have, if not all.
Capacities can be large and powerful, small and weak, or a mix both.
Capacities support the infrastructure of the universe by even giving the weak a chance at becoming something and being cemented in the Hall of History.​
Capacities do not use Mana and most don't have a cooldown, but usually consume a decent amount of Stamina and cause immense exhaustion at higher Tiers.
Most Capacities grant Stats while the rest give special Skills only to those who have the 'Powers'.
All Capacities have 3 Tiers, getting stronger with each Level, which is obtained by completing their 'Exp-Bar', which can only be raised by completing certain Dungeons, killing a certain amount of living things, or paying the Guild vast amounts of money to perform a 'Ritual'.
There's 4 Core Capacities that you will find atleast 1 in every being.
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The Core Four Capacities of Nova Terra:
Flight:
Tier 1 - 50% of Speed
Tier 2 - 100% of Speed
Tier 3 - 150% of Speed
Cheat - 250% of Speed
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Durability:
Tier 1 - +10 Durability
Tier 2 - +15 Durability
Tier 3 - +25 Durability
Cheat - +100 Durability
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Strength:
Tier 1 - +15 Strength
Tier 2 - +30 Strength
Tier 3 - +50 Strength
Cheat - +210 Strength
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Speed:
Tier 1 - +25 Speed
Tier 2 - +35 Speed
Tier 3 - +50 Speed
Cheat - +130 Speed
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Link:
Link shares Hexes with other beings, through a 'Tether' that can be seen and is harmful to the touch due to being pure 'Hex Energy'. If the Tether is broken by an outside source, the being that is 'shared' loses the effects, then both beings lose 100% of their Mana.
Tier 1 - 1 Hex
Tier 2 - 2 Hexes
Tier 3 - 3 Hexes
Cheat - 5 Hexes and lose 50% current Mana
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Upload:
Upload allows a being to give another being a Hex type but they lose it in the process, lose the ability to gain it again, have a 50% chance of it failing (which makes both beings lose the Hex), and requires 50% Mana and 50% Stamina.
Tier 1 - 35% Failing, 35% Mana/Stamina
Tier 2 - 20% Failing, 20% Mana/Stamina
Tier 3 - 5% Failing, 5% Mana/Stamina
Cheat - 0% Failing, 0% Mana/Stamina, Both users keep Hex
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Steal:
Steal allows beings to gain Capacity, Hexes, and Stats by either Killing, Eating, Tethering with other beings.
Tier 1 - 1 Capacity, Hex, +1 Stat per being
Tier 2 - 2 Capacities, Hexes, +2 Stats per being
Tier 3 - 3 Capacities, Hexes, +5 Stats per being
Cheat - 5 Capacities, Hexes, +12 Stats per being
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Boost:
Boost allows the user to gain an increase in Speed, Durability, and Strength for a small amount of time.
Tier 1 - +10 Speed, +8 Durability, +10 Strength, 5 minutes
Tier 2 - +15 Speed, +10 Durability, +15 Strength, 8 minutes
Tier 3 - +25 Speed, +22 Durability, +25 Strength, 15 minutes
Cheat - +40 Speed, +35 Durability, +40 Strength, 30 minutes
Rage:
Rage allows the user to gain a massive increase in Speed, Durability, Strength, and Stats for an amount of time, but lose control of yourself and comes with the side effect of anger-issues.
Tier 1 - +20 Speed, +18 Durability, +20 Strength, +5 all other Stats, 5 minutes
Tier 2 - +45 Speed, +25 Durability, +45 Strength, +10 all other Stats, 10 minutes
Tier 3 - +60 Speed, +50 Durability, +60 Strength, +25 all other Stats, 20 minutes
Cheat - +100 Speed, +75 Durability, +100 Strength, +50 all other Stats, 45 minutes
Power-Up:
Power-Up allows the user to gain a small increase in Speed, Durability, Strength, and Mana-Cost Reduction on Casts for a large amount of time.
Tier 1 - +3 Speed, +1 Durability, +3 Strength, -10% Mana-Cost, 10 minutes
Tier 2 - +5 Speed, +3 Durability, +5 Strength, -15% Mana-Cost, 30 minutes
Tier 3 - +10 Speed, +5 Durability, +10 Strength, -25% Mana-Cost, 1 hour
Cheat - +20 Speed, +10 Durability, +20 Strength, -50% Mana-Cost, 12 hours
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Overload:
Overload 'Levels-up' Capacities of the user's choice to Tier 3.
Tier 1 - 2 Capacities
Tier 2 - 4 Capacities
Tier 3 - 7 Capacities
Cheat - All Capacities (except Cheat)​
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Endurable:
Endurable grants the user increased Speed, Stamina, and Recovery and extra Vision when at full running/attack speed.
Tier 1 - +12 Speed, +10 Stamina, +15 Recovery, +10 Vision at max
Tier 2 - +20 Speed, +15 Stamina, +25 Recovery, +15 Vision at max
Tier 3 - +35 Speed, +25 Stamina, +40 Recovery, +25 Vision at max
Cheat - +60 Speed, +50 Stamina, +75 Recovery, +50 Vision at max
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Portal:
Portal allows the user to create a portal for them and others for a short period of time to a place they've visited before.
Tier 1 - Lasts 30 seconds
Tier 2 - Lasts 2 minutes
Tier 3 - Lasts 5 minutes
Cheat - Lasts 1 hour
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Jump:
Jump allows the user to jump higher/further by 25% and gain extra Jump power scaling with Strength, create 'platforms' to jump off of (lasts for 5 seconds once contact is made), and to create a shockwave after each jump (scaling with MP).
Tier 1 - 25% Str Jump, +10 Strength, +10% MP shockwave
Tier 2 - 50% Str Jump, +25 Strength, +15% MP shockwave
Tier 3 - 80% Str Jump, +50 Strength, +25% MP shockwave
Cheat - 150% Str Jump, +90 Strength, +45% MP shockwave
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Zoom:
Zoom grants the user Vision, ability to see in the dark, and the ability to hear through walls.
Tier 1 - +25 Vision
Tier 2 - +50 Vision
Tier 3 - +80 Vision
Cheat - +150 Vision
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Zone:
Zone users can create a 10 meter radius around them which allows Capacities to flow through and to beings within the radius, granting them that Capacity until the Zone is destroyed.
Tier 1 - 1 Capacity
Tier 2 - 2 Capacities
Tier 3 - 3 Capacities
Cheat - 5 Capacities
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Barrier:
Users can put up a 5 meter Barrier up around them and others that protects against all Magical and Physical attacks until the 'Damage Threshold' is reached, which then it will be destroyed.
Tier 1 - Threshold = 25% of Physical/Magical Defense
Tier 2 - Threshold = 45% of Physical/Magical Defense
Tier 3 - Threshold = 65% of Physical/Magical Defense and 10% Durability
Cheat - Threshold = 90% of Physical/Magical Defense and 25% Durability
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Regen:
Regen allows the users to heal damage they take over a small period of time, this cannot heal fatal injuries or high-leveled curses, and grants Durability.
Tier 1 - +10 Durability
Tier 2 - +15 Durability
Tier 3 - +25 Durability
Cheat - +45 Durability
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Enhance:
Enhance allows the user to reach the 'Cheat' Level on Capacities for 5 minutes but after, lose some of your current Mana and Stamina, set Speed Stat to 1 for some time, and cannot use Flight (if acquired) for the duration of the 'Punishment'. (Cannot use 'Enhance' on itself or 'Enhance')
Tier 1 - 1 Capacity, 50% Mana/Stamina
Tier 2 - 2 Capacities, 40% Mana/Stamina
Tier 3 - 3 Capacities, 25% Mana/Stamina
Cheat - 5 Capacities, 5% Mana/Stamina
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​Manapulation:
Manapulation grants the user Mana Regen and a bigger Mana-Pool.
Tier 1 - +25 Mana Regen, 25% more Mana
Tier 2 - +45 Mana Regen, 40% more Mana
Tier 3 - +70 Mana Regen, 75% more Mana
Cheat - +100 Mana Regen, 125% more Mana
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Leveler:
Leveler users can 'Level-Up' their Capacities, Hexes, and Curios 50% faster, and can reach 'Cheat' Tier on Capacities of their choosing (still have to level up each Tier normally).
Tier 1 - 1 Capacity
Tier 2 - 2 Capacities
Tier 3 - 3 Capacities
Cheat - 100% total Leveling speed
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Arcanium Maximum:​
Arcanium Maximum 'Arcax' have no Mana but their Hexes don't require any Mana, Arcax also gives the user a longer lifespan no matter the Species, increased Luck, and has the 4 Main Hexes at birth.
Tier 1 - +25 Luck
Tier 2 - +50 Luck
Tier 3 - +90 Luck
Cheat - +150 Luck
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Cheat:
Cheat users can push their Capacities past the Tier-3 Level on Capacities of their choice, but reset all their Stats every-time they 'Cheat' a Capacity, Cheat users only obtain Cheat if they reach the 100~Stat Threshold on all of their Stats each time.
Tier 1 - 2 Capacities
Tier 2 - 4 Capacities
Tier 3 - 6 Capacities
Cheat - All Capacities to Tier 3 but can never 'Cheat' again